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Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars.

In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.

In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which in prototype form was seen as a clunky steel contraption with computer monitors worn on shoulders.

The platform principally features 3D-based user-generated content.